Yet somehow Carmageddon: Max Damage was created as its own game, which means there are all sorts of customization options and extra tracks to fill things out. Now, it’s the sort of thing you might expect to find as a mini-game in GTA, not as a full standalone release. Unfortunately, this type of game, which would have been really exciting in 1997, seems limited by the standards of 2016. ![]() Stainless Games has designed a product meant to appeal purely to gamers’ basest desires for destruction, and to be fair, there’s a market for that. That’s pretty much all there is to the game at its most basic level. Either a) cross the finish line first (how original!) b) destroy all the other cars (smashy-smashy!) or c) splatter all the pedestrians and cows that you see (ew!). Essentially it’s a racing game designed to bring out the absolute worst in people. The Carmageddon series apparently kicked off in 1997, which makes sense, since the latest offering very much feels like a Twisted Metal clone (with a little Death Race 2000 tossed in for good measure). If you’re looking for anything new or special, look elsewhere. But as long as there’s a controller in my hand, my love of old fashioned boom-boom seems to know no bounds! All of which brings me to Carmageddon: Max Damage, which, as you can likely surmise from the title, is a game rooted exclusively in providing righteous carnage, with little or no interest in supplying anything else. ![]() I guess I thought having a passion for destruction and going through adolescence were mutually dependent. For some reason, I thought I might like smashing stuff a little less as I aged.
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